簡淑芸助理教授級約聘教學人員
簡淑芸 助理教授級約聘教學人員
SHU YUN CHIEN
研究室:弘425
分機:8740
E-mail:victoria23@ntub.edu.tw
最高學歷:國立臺灣科技大學應用科技研究所
學術專長:虛擬實境; 遊戲設計;數位遊戲式學習;科技輔助語言學習
工作經歷與專業服務
國立臺北商業大學 應用外語系 專案助理教授
國立臺灣科技大學語言中心 兼任助理教授
國立臺灣科技大學數位學習與教育研究所 兼任助理教授
國立臺灣科技大學數位學習與教育研究所 專任博士後研究員
期刊論文
Lin, Y. C., Chien, S. Y., & Hou, H. T. (2024). A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training. Education and Information Technologies. https://doi.org/10.1007/s10639-024-13243-4 (SSCI, JCR Web: Education and Educational Research, 16/760 Q1, JIF=4.8)
Hwang, G. J., Chen, Y. T., & Chien, S. Y.* (2024). A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency. Education and Information Technologies. https://doi.org/10.1007/s10639-024-12454-z (SSCI, JCR Web: Education and Educational Research, 19/269 Q1, JIF=5.5, 通訊作者)
Su, Y. H., & Chien, S. Y.* (in press). An automated self-regulation advising mechanism in mobile learning environment to promote students' learning achievement, self-regulated awareness and approaches to science learning. International Jorunal of Mobile Learning and Organisation. (SCOPUS, Q1, 通訊作者)
Hwang, G. J., & Chien, S. Y.* (2024). Broad sense and narrow sense perspectives on the metaverse in education: Roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories. International Jorunal of Mobile Learning and Organisation. (SCOPUS, Q1, 通訊作者)
Hung, S. T., Chen, W. J., & Chien, S. Y.* (2023). Virtual reality is not always a cure-all: Evidences from a quasi-experiment of EFL business speaking courses. Interactive Learning Environments. https://doi.org/10.1080/10494820.2023.2200811 (SSCI, JCR Web: Education and Educational Research, 26/270 Q1, JIF=4.965)
Hwang, G. J., Chu, H. C., Lai, C. L., Chien, S. Y., & Chen, P. Y. (2023). A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan. International Journal of Mobile Learning and Organisation, 17(3), 342-367. (SCOPUS, Q1)
Chu, S. T., Hwang, G. J., Chien, S. Y., & Chang, S. C. (2023). Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts. British Journal of Educational Technology, 54(2), 534-553. https://doi.org/10.1111/bjet.13260 (SSCI, JCR Web: Education and Educational Research, 23/270 Q1, JIF=5.268)
Hwang, G. J., & Chien, S. Y. (2022). Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective. Computers and Education: Artificial Intelligence, 100082. https://doi.org/10.1016/j.caeai.2022.100082 (SCOPUS, Q1)
Hwang, G. J., Chang, C. C., & Chien, S. Y. (2022). A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training. British Journal of Educational Technology, 53(5), 1343-1360. https://doi.org/10.1111/bjet.13196 (SSCI, JCR Web: Education and Educational Research, 23/270 Q1, JIF=5.268)
Chien, S. Y., & Hwang, G. J. (2022). A question, observation, and organization-based SVVR approach to enhancing students’ presentation performance, classroom engagement, and technology acceptance in a cultural course. British Journal of Educational Technology, 53(2), 229-247. https://doi.org/10.1111/bjet.13159 (SSCI, JCR Web: Education and Educational Research, 23/270 Q1, JIF=5.268, First author)
Hwang, G. J., Chien, S. Y., & Li, W. S. (2021). A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors. British Journal of Educational Technology, 52(2), 915-933. https://doi.org/10.1111/bjet.13062 (SSCI, JCR Web: Education and Educational Research, 23/270 Q1, JIF=5.268)
#Chien, S. Y., Hwang, G. J., & Jong, M. S. Y. (2020). Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions. Computers & Education, 146, 103751. https://doi.org/10.1016/j.compedu.2019.103751 (SSCI, JCR Web: Education and Educational Research, 2/270 Q1, JIF=11.182, First author, WOS citation =108 [2023.04.12], Google Scholar citation =235 [2023.04.12])
研討會論文
簡淑芸、鍾靈允、吳一柔、林佳靜、黃昱禎、張翰宇、曾周柏諺、李奇衡(2024年12月4日)。動態式評量機器人輔助語言教學對於小學生英語學習表現與學習感受之影響。〔論文發表〕。2024自主學習節暨數位學習行為與成效分析研討會,臺北市,臺灣。
歐陽芳泉、簡淑芸、李奇衡(2024年10月25日)。高沉浸VR對ESL學生學習成效的影響:空間臨場感與享樂成果預期的中介效果分析。〔論文發表〕。第17屆台灣數位媒體設計學會國際研討會,桃園市,臺灣。
Chien, S. Y.* (2024, June 1-5) A Research Proposal for a Dynamic Assessment-based Robot-Assisted Language Teaching Approach on Elementary School Students' English Learning Performance and Learning Experience. [Conference presentation] The 2024 Global Chinese Conference on Computers in Education (GCCCE 2024), Chongqing, China.
Chien, S. Y.*, & Hwang, G. J. (2023, July 4-6). Effects of a mind-mapping-based SCIT approach within virtual reality contexts on high school students’ presentation performance and engagement. [Conference presentation] The 2023 International Conference on Open and Innovative Education (ICOIE 2023), Hong Kong.
Hsia, L. H., Lin, Y. N., Hwang, G. J. ,& Chien, S. Y.* (2023, May 9-11). Utilizing a creative problem solving-based flipped learning strategy to foster students’ performing creativity, skills and creative thinking tendency. [Conference presentation] The International Conference on Digital Learning Strategies and Applications (DLSA 2023), Hokkaido, Japan
Chien, S. Y.*, & Hwang, G. J. (2023, March 20-22). A research proposal for an AI chatbot as virtual patient agent to improve nursing students’ clinical inquiry skills. [Conference presentation] The International Conference on Artificial Intelligence and Education (ICAIE 2023), Kobe, Japan.
黃國禎、李子婕、簡淑芸*(2023年3月9-10日)。基於互動式電子書製作的生命教育課程學習模式對學生反思層次及自我價值感之影響。〔論文發表〕。Taiwan E-Learning Forum 2023 (TWELF 2023),屏東縣,臺灣。
陳珮瑩、黃國禎、朱蕙君、賴秋琳、簡淑芸(2021年12月12日)。從教師的觀點探討科技輔助自主學習策略對學生21世紀關鍵能力培養的效益。〔論文發表〕。2021TANET&NCS,臺中市,臺灣。
陳慧珏、簡淑芸(2021年12月10日)。基於概念圖知識建構策略之SVVR學習模式對學生在自然科學習成效之影響。〔論文發表〕。2021國家講座系列活動: 「跨疫情的教與學:思維創新與實踐革新」研究生學術精進研討會,臺北市,臺灣。
Chien, S. Y.*, & Hwang, G. J. (2018, October 11-12). Effects of an integrated peer assessment and spherical video-based virtual reality approach on English oral communication performances of EFL students. [Conference presentation] The 3rd Social Science & Business Research Network Symposium, Osaka, Japan.
研究/產學計畫
2024.01-2026.02/ 113-114推動中小學數位學習精進方案-數位內容充實計畫-- 計畫共同主持人(執行中)
2024.01-2025.12/ 113-114國中表演藝術領域表演藝術適性教學教材研發實驗計畫-- 計畫主持人(執行中)
2022.11-2023.12/ 111-112國中表演藝術領域表演藝術適性教學教材研發實驗計畫-- 計畫協同主持人