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魏君純助理教授

魏君純  助理教授

Chun-Chun Wei (Tina) Assistant Professor

E-mailtinawei@ntub.edu.tw

國立成功大學工業設計研究所 博士

學術專長:

視覺傳達設計 | Visual Communication Design

數位媒體設計 | Digital Media Design

藝術美學 | Art Aesthetics

產品設計 | Product Design

感性設計 | Kansei Design

工作經歷與專業服務

澳洲Monash University (QS世界大學前42) |  訪問學者

臺灣感性學會TIK | 監事

臺灣感性學會TIK | 理事

紐西蘭La Luna 3D Studios/Kelly Park | 動畫設計師

教育部藝術與設計菁英海外培訓計畫 | 數位媒體組獲選學員 (全額公費留學-紐西蘭Auckland University of Technology)

榮譽獲獎

2020  教育部參與藝術與設計國際競賽 | 優良指導教師獎

2013  發表論文於SSCI/ SCI國際頂級期刊International Journal of Human-Computer Studies (IF 3.632, Q1, Top 1 in Ergonomics) 並榮登 2013國際知名資料庫「多媒體及人機互動」類 | 最受歡迎論文全球 Top 8,為台灣唯一入選者

2013  國科會人文與社會科學領域博士論文獎

2012  奈米國家型科技人才培育計畫 | 奈米創意教學教材競賽教學影片多媒體組銀牌獎

2010  國立成功大學延攬優秀研究生獎學金

2010-2015  財團法人行天宮文教發展促進基金會 | 資優學生長期培育獎學金

2009  臺灣國際創意設計大賽 | 數位動畫類入圍

2008  教育部藝術與設計菁英海外培訓計畫 | 數位媒體組全額公費獎學金(Auckland University of Technology)

國科會/教育部及產學計畫

  • 112年國科會專題研究計畫-應用涉入理論建構高齡者智慧復健介面系統設計 |  計畫主持人 (1,335,821)
  • 111年國科會國際合作專題研究計畫(國際合作鏈結法人)| 高齡者遠距醫療之智慧健促服務系統-計畫共同主持人 (2,994,000)
  • 110年國科會專題研究計畫-Old is New: 智慧高齡穿戴裝置設計之使用性與感性體驗研究 | 計畫主持人 (1,281,918)
  • 109年國科會專題研究計畫-導入友善高齡於智慧穿戴裝置之應用設計 | 計畫主持人 (803,000)
  • 108年國科會專題研究計畫-感性工學於兒童電子書設計之認知研究 | 計畫主持人 (578,000)
  • 107年科技部補助科學與技術人員國外短期研究-友善高齡智慧穿戴裝置設計之研究 | 計畫主持人 (760,000)
  • 106年教育部教師海外深度實務研習「跨時代的數位演進:VRevolution × MOCAP-紐西蘭 | 計畫主持人 (3,948,648)
  • 105年中山科學研究院產學合作計畫-機動雷達載體外觀造形設計研究 | 計畫協同主持人 (953,030)
  • 105年國科會專題研究計畫-封面設計之感性意象與數位閱讀之使用性研究 | 計畫主持人 (462,000)
  • 102年國科會人文與社會科學領域博士論文獎 | 計畫主持人 (420,000)

國際期刊論文

  1. Chien-Hsiang Chnag, Wei-Chih Lien, Tseng-Ping Chiu, Chun-Chun Wei, Yu-Liang Kuo, Chung- Hsing Yeh, Bo Liu, Pin-Jun Chen, & Yang-Cheng Lin (2023, September). A Novel Smart Somatosensory Wearable Assistive Device for Elders‘ Home Rehabilitation during the COVID-19 Pandemic. Frontiers in Public Health. Volume 11, doi: 10.3389/fpubh.2023.1026662. [SCI/SSCI , IF=6.461][Public, Environmental 61/399, Q1, 84.84%] 為通訊作者
  2. Chun-Chun Wei & Min-Yuan Ma (2020). Designing Attractive Children’s Picture Books: An Analysis Media Forms and Attractiveness Evaluation. The Design Journal, 23(2), 287-308. [A&HCI, IF=1.0] [Arts, 10/141, Q1, top 6.74%] 為通訊作者、第一作者
  3. Feng Zheng, Chun-Chun Wei, Yang-Cheng Lin, Juan Du, & Jiacheng Yao (2017). Intelligent computing for vehicle form design: A case study of sand making machine. Lecture Notes in Computer Science, LNCS 10689, pp. 154- 161 [EI, IF=0.402]
  4. Chun-Chun Wei, Yang-Cheng Lin, & Chung-Hsing Yeh (2017). Effects of touchscreen mobile devices and e-book systems on students’ reading performance: A usability evidence. Journal of Engineering Technology, 6, 58-78 [SCIE, IF=3.588][Engineering, Multidisciplinary18/91, Q1, 80.77%] 為第一作者
  5. Yang-Cheng Lin & Chun-Chun Wei (2017). A hybrid consumer-oriented model for product affective design: An aspect of visual ergonomics. Human Factors and Ergonomics in Manufacturing & Service Industries, 27(1), 17-29. [SSCI/SCIE, IF=2.4] [Engineering, Manufacturing 42/64, Q3, 35.16%]
  6. Chun-Chun Wei & Min-Yuan Ma (2016). Influences of visual attention and reading time on children and adults. Reading & Writing Quarterly, 33(2), 97-108. [SSCI, IF=1.33] [Education & Educational Research 306/742, Q2, 58.83%]為通訊作者、第一作者
  7. Yang-Cheng Lin, Chung-Hsing Yeh, & Chun-Chun Wei (2013). How will the use of graphics affect visual aesthetics? A user-centered approach for web page design. International Journal of Human-Computer Studies, 71, 217-227. [SSCI/SCIE, IF=5.4] [Computer Science, Cybernetics 4/32, Q1, 89.06%].
  8. Min-Yuan Ma & Chun-Chun Wei (2015). A comparative study of children‘s attention performance on picture books: age, gender, and media forms. Interactive Learning Environments , 24(8), 1922-1937. [SSCI, IF=5.4] [Education & Educational Research 26/742, Q1, 96.56%] 為通訊作者
  9. Min-Yuan Ma & Chun-Chun Wei (2014). An attractiveness evaluation of picture books based on children‘s perspectives. CEUR Workshop Proceedings, 1181, 87-92.[EI] 為通訊作者
  10. Yang-Cheng Lin & Chun-Chun Wei (2014). The QTTI-based TOPSIS decision support model to fragrance form design. Computer, Consumer and Control (IS3C), pp. 1291-1294. IEEE. [EI]
  11. Yang-Cheng Lin, Chung-Hsing Yeh, Chen-Cheng Wang, & Chun-Chun Wei (2012). Is the linear modeling technique good enough for optimal form design? A comparison of quantitative analysis models. The Scientific World Journal, Vol. 2012, Article ID 689842, 13 pages. doi:10.1100/2012/689842. [SCI].
  12. Yang-Cheng Lin & Chun-Chun Wei (2012). How to best meet consumers’ preferences for new product design- an application of art and design, IEEE Computer Society, pp 610-612. [EI].
  13. Chun-Chun Wei, Min-Yuan Ma, & Yang-Cheng Lin (2011). Applying Kansei Engineering to decision making in fragrance form design. Smart Innovation, Systems and Technologies, 10, pp 85-94. [EI]  為通訊作者、第一作者.
  14. Yang-Cheng Lin & Chun-Chun Wei (2011). An intelligent decision support model for product design. Smart Innovation, Systems and Technologies, 10, pp 833-842. [EI]
  15. Yang-Cheng Lin & Chun-Chun Wei (2011). How to transfer the innovation knowledge from craft art into product design- a case study of character toys. Smart Innovation, Systems and Technologies, 9, pp 265-274. [EI]

國際研討會論文

  1. Hsiao-Jung Wei, Chun-Chun Wei, Chien-Hsiang Chang & Lin, Yang-Cheng (2023, October). A Usability Evaluation of Utilizing Retro Game Design for Upper Limb Rehabilitation in Older Adults. 2023 IEEE 12th Global Conference on Consumer Electronics (GCCE 2023). Nara, Japan.
  2. Cheng, Cai-Ying & Wei, Chun-Chun & Lin, Yang-Cheng. (2023, July). Design and Usability Evaluation of Visual Perception Game-Based Training System for Children with Developmental Delays. 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023) and the Affiliated Conferences. San Francisco, U.S. https://doi.org/10.54941/ahfe1003202.
  3. Chien-Hsiang Chang ,Pei-Yun Wu, Wei-Chih Lien, Chun-Chun Wei & Yang-Cheng Lin2022, NovemberDesign and Evaluation of Integrating Wearable Devices for Alzheimer's Disease in the Elderly. The 2022 International Conference on Taiwan Institute of Kansei and Taiwan Association of Digital Media Design 2022, Taitun, Taiwan.
  4. Meng-Ting Wu, Chun-Chun Wei, Min-Chun Hu, Yang-Cheng Lin(2020,May).Digital Storytelling Toys for Preschool Children: A Polit Study of Interactive Media Design. The 19th Academic Forum of National Taipei University of Business & 2020 International Conference on Innovative Thinking and Intelligent Life. Taoyuan, Taiwan.
  5. Chun-Chun Wei, Ian Wang, Bernie Walsh, Chung-Hsing Yeh & Yang-Cheng Lin (2019, July). Deep Neural Networks for New Product Form Design. In Proceedings of the 16th International Conference on Informatics in Control, Automation and Robotics - Volume 2: ICINCO, ISBN 978-989-758-380-3, pages 653-657. DOI: 10.5220/0007933506530657. Prauge, Czech Republic.
  6. Chun-Chun Wei, Fanfan Chen, Chien-Hsu Chen & Yang-Cheng Lin (2018, November). Virtual Reality to Historical Space Reconstruction: A Pilot Study of East Taiwan Old Railway Station. 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR), pp. 42-46. Association for Computing Machinery (ACM International Conference Proceeding Series) . Nagoya Japan. https://doi.org/10.1145/3293663.3293675
  7. Yang-Cheng Lin, Chun-Chun Wei & Yun-Ting Chen (2018, April). Emotional design: A multisensory evaluation to visual and olfactory perceptions of consumers. 2018 IEEE International Conference on Applied System Invention (ICASI), pp. 1292-1295. Chiba, Japan.
  8. Yang-Cheng Lin & Chun-Chun Wei (2017, May). Effects of touchscreen mobile devices and E-book systems for mobile users. 2017 International Conference on Applied System Innovation (ICASI), IEEE Computer Society, pp. 594- 597, Sapporo, Japan
  9. Chun-Chun Wei & Yang-Cheng Lin (2017, June). Applying Mobile EEG to Measure Attention and Reading Time for Picture Books. The 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017), Coimbra, Portugal.
  10. Fanfan Chen, Yang-Cheng Lin, & Chun-Chun Wei (2017, June). Cultural Heritage Reconstruction Based on Virtual Reality Technology: A Pilot Study of Taiwanese Historical Site, The 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017), Coimbra, Portugal.
  11. Chun-Chun Wei & Min-Yuan Ma (2015, May). Media form effect on children’s attention. The Seventh International Conference on Emerging Networks and Systems Intelligence, Nice, France.
  12. Min-Yuan Ma & Chun-Chun Wei (2014, Jul). An attractiveness evaluation of picture books based on children's perspectives. The 22nd Conference on User modeling, Adaptation and Personalization, Aalborg, Demark.
  13. Yang-Cheng Lin & Chun-Chun Wei (2014, May). The QTTI-based TOPSIS decision support model to fragrance form design. International Symposium on Computer, Consumer and Control, IEEE IS3C2014, Taichung, Taiwan.
  14. Yang-Cheng Lin & Chun-Chun Wei (2012). How to best meet consumers’ preferences for new product design- an application of art and design. 16th International Conference Information Visualization (IV 2012), Montpellier, France.
  15. Chun-Chun Wei & Min-Yuan Ma (2011). The quantitative model for the optimal combination of form design. International Conference on Planning and Design, Tainan, Taiwan.
  16. Chun-Chun Wei, Min-Yuan Ma, &Yang-Cheng Lin (2011). Applying Kansei Engineering to decision making in fragrance form design. The 3rd International Conference on Intelligent Decision Technologies, Athens, Greece.
  17. Yang-Cheng Lin & Chun-Chun Wei (2011). An intelligent decision support model for product design. The 3rd International Conference on Intelligent Decision Technologies, Athens, Greece.
  18. 魏君純、賴新喜、馬敏元 (2010)。電子書介面功能與使用者關聯繫之初探-以上班族與學生族群為例。2010明志科技大學技術與教學研討會
  19. 魏君純、陳育嬋、官碧雲 (2010)。造形與感性意象之關連性探討-以香水瓶為例,2010設計與文化學術研討會。華梵大學環境與防災設計學系
  20. 魏君純、羅美蘭 (2009)。整合傳統繪畫與電腦動畫之應用研究以「A Painting」動畫創作為例。2009文化創意產業暨地方產業特色學術研討會論文集。高苑科技大學資訊傳播系。pp293-297ISBN978-986-6755-24-8
  21. 魏君純、羅美蘭 (2009)。圖像與動畫︰圖畫書與3D電腦動畫結合之創作與應用。2009 文化創意與設計產業學術研討會論文集。中華民國設計師協會,台南市。pp147-156ISBN978-98684343-1-8
  22. 魏君純、羅美蘭 (2009)。臺灣電腦動畫教育之趨勢與改革初探。論文發表於世新大學傳播管理學系主辦之第五屆傳播管理發展與趨勢學術研討會-「海峽兩岸傳媒管理新匯流」,臺北市。pp15
  23. 魏君純、羅美蘭 (2008)。整合數位內容與文化創意產業的加值策略:以故宮「國寶總動員」3D 動畫短片為例。2008 數位生活與數位內容研討會論文專刊。致理技術學院,台北縣。pp 138-150ISBN978-986-83072-4-7

指導學生競賽得獎

2021  Stanford Center on Longevity Design Challenge | 全球前8 (台灣唯一入圍)

2020  SIGGRAPH Asia Computer Animation Festival | 決賽入圍 (教育部設計戰國策第一級國際競賽)

2019 德國柏林短片影展(35th Interfilm Berlin ) | 入圍放映 (教育部設計戰國策第一級國際競賽

2023 西班牙停格影展最佳戲劇| 得獎 

2023 巴塞隆納作者電影節 “最佳動畫短片| 得獎

2023 19屆技專院校電腦動畫競賽 | 佳作

2022 18屆技專院校電腦動畫競賽 | 優勝

2021 17屆技專院校電腦動畫競賽 | 優勝

2021 台灣國際創意設計大賽/數位動畫 | 入圍

2019 15屆技專院校電腦動畫競賽 | 佳作

2024 西班牙Love Film Festival (Short Film) —入圍放映

2024 印度孟買國際影片獎Animated Short Film—入圍放映

2023 立陶宛標誌性影像影展 Best Animation Film  —決賽入圍

2023 西班牙停格影展-最佳視覺設計入圍 放映

2023 義大利羅馬棱鏡獨立影展—Best Animation Short —決賽入圍 

2023 伊斯坦堡金橋國際短片影展—Best Animation Short Film —入圍放映

2023 土耳其紐約伊斯坦堡短片影展—Best Animation Film —入圍 放映

2023 印度賈坎德邦國際影展動畫/紀錄片/短片 —入圍放映

2022 西班牙停格影展決賽入圍

2022 立陶宛標誌性影像影展決賽入圍

2022 印度人文藝術科學國際影展入圍放映

2021 巴哈姆特ACG創作大賽/動畫組入圍

2021 台灣國際創意設計大賽/數位動畫入圍

2021 放視大賞動畫類入圍

2021 桃園設計獎入圍

2020 教育部全國學生美術比賽-漫畫組甲等

2021 Thundr Short Film Showcase—最佳原創短片決賽入圍

2020 美國 Huntington Beach Cultural Cinema Showcase—決賽入圍

2020 英國  spudFILM: CLEANSE—入圍放映

2020 加拿大Femme Fatale Film Festival —入圍放映

2020 美國 Make Art Not War Teaser Future Film Festival—入圍放映

2020 西班牙 FICMA MX—入圍放映
2020
信誼兒童學獎入圍

2020 法國International Short Film Festival —入圍放映

2019 斯洛文尼雅 Enimation Festival —入圍

2019 孟加拉 11th International Inter University Short Film Festival —入圍

2019 英國 Inshort Film Festival —入圍

2019 義大利切法盧電影節Cefalu Film Festival —入圍

2019 加拿大 International Reel Youth Film Festival (VIFF) —入圍

2019 委內瑞拉綠色視頻國際影展得獎提名

2019 印度人文藝術科學國際影展得獎提名

2019 西班牙人權國際影展入圍放映

2019 哥倫比亞實驗短片國際影展入圍放映

2019 15屆技專院校電腦動畫競賽佳作

2019 108年度全國高級中等學校商業類科技藝競賽視覺設計競賽第二名

2019 108年度全國高級中等學校商業類科技藝競賽視覺設計競賽第三名

2018 BTSC京台創新創業大賽-視覺前導賽視覺設計組第二名

2016 第二十五屆時報金犢獎/廣告設計類/大專組入圍

2016 依瑪客潮T設計競賽佳作

2016 馬祖觀光設計大賽/吉祥物設計入圍

國際專業證照

2009 Certificate of Proficiency- Advanced Post-Production and Animation, Auckland University of Technology, New Zealand.

2009 Certificate of Proficiency- Post-Effect, Auckland University of Technology, New Zealand.

2009 Certificate of Proficiency- Animation, Auckland University of Technology, New Zealand.

2009 Certificate of Proficiency- Project Management, Auckland University of Technology, New Zealand.