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魏君純 教師

魏君純  助理教授 

Chun-Chun Wei Assistant Professor

研究室:弘425

導師: 日間部四技二年甲班

分機:8740
傳真:(03)450-6333

e-mail:tinawei@ntub.edu.tw

最高學歷

國立成功大學工業設計研究所博士

1

學術專長

視覺傳達設計、數位媒體設計、感性產品設計、藝術美學

工作經歷與專業服務

澳洲Monash University (QS世界大學59名)/訪問學者

臺灣感性學會TIK/理事

紐西蘭La Iuna 3D Studios/Kelly Park動畫設計師

教育部藝術與設計菁英海外培訓計畫-數位媒體組獲選學員(全額公費留學-紐西蘭Auckland University of Technology)

期刊論文

Chun-Chun Wei, & Min-Yuan Ma (2019). Designing Attractive Children’s Picture Books: an Analysis Media Forms and Attractiveness Evaluation. The Design Journal (A&HCI), Accepted.

Feng Zheng, Chun-Chun Wei, Yang-Cheng Lin, Juan Du, Jiacheng Yao (2017). Intelligent computing for vehicle form design: A case study of sand making machine. Lecture Notes in Computer Science, LNCS 10689, pp. 154- 161(EI).

Chun-Chun Wei, Yang-Cheng Lin, & Chung-Hsing Yeh (2017). Effects of touchscreen mobile devices and e-book systems on students’ reading performance: A usability evidence. Journal of Engineering Technology, 6, 58-78 (SCI, SSCI).

Yang-Cheng Lin, & Chun-Chun Wei (2017). A hybrid consumer-oriented model for product affective design: An aspect of visual ergonomics. Human Factors and Ergonomics in Manufacturing & Service Industries, 27(1), 17-29. (SCI).

Chun-Chun Wei, & Min-Yuan Ma (2016). Influences of visual attention and reading time on children and adults. Reading & Writing Quarterly, 33(2), 97-108. (SSCI).

Min-Yuan Ma, & Chun-Chun Wei (2015). A comparative study of children's attention performance on picture books: age, gender, and media forms. Interactive Learning Environments , 24(8), 1922-1937. (SCI, SSCI).

Min-Yuan Ma, & Chun-Chun Wei (2014). An attractiveness evaluation of picture books based on children's perspectives. CEUR Workshop Proceedings, 1181, 87-92(EI).

Yang-Cheng Lin, & Chun-Chun Wei (2014). The QTTI-based TOPSIS decision support model to fragrance form design. Computer, Consumer and Control (IS3C), pp. 1291-1294. IEEE (EI).

Yang-Cheng Lin, Chung-Hsing Yeh, Chun-Chun Wei (2013). How will the use of graphics affect visual aesthetics? A user-centered approach for web page design. International Journal of Human-Computer Studies, 71, 217-227 (SCI, SSCI).

Yang-Cheng Lin, Chung-Hsing Yeh, Chen-Cheng Wang, & Chun-Chun Wei (2012). Is the linear modeling technique good enough for optimal form design? A comparison of quantitative analysis models. The Scientific World Journal, Vol. 2012, Article ID 689842, 13 pages. doi:10.1100/2012/689842 (SCI).

Yang-Cheng Lin, & Chun-Chun Wei (2012). How to best meet consumers’ preferences for new product design- an application of art and design, IEEE Computer Society, pp 610-612 (EI).

Chun-Chun Wei, Min-Yuan Ma, & Yang-Cheng Lin (2011). Applying Kansei Engineering to decision making in fragrance form design. Smart Innovation, Systems and Technologies, 10, pp 85-94 (EI).

Yang-Cheng Lin, & Chun-Chun Wei (2011). An intelligent decision support model for product design. Smart Innovation, Systems and Technologies, 10, pp 833-842 (EI).

Yang-Cheng Lin, & Chun-Chun Wei (2011). How to transfer the innovation knowledge from craft art into product design- a case study of character toys. Smart Innovation, Systems and Technologies, 9, pp 265-274 (EI).

國際學術研討會

Yang-Cheng Lin, Fanfan Chen & Chun-Chun Wei (2018, November). Virtual Reality to Historical Space Reconstruction: A Pilot Study of East Taiwan Old Railway Station. 2018 International Conference on Artificial Intelligence and Virtual Reality (AIVR). ACM, pp. 42-46. Nagoya Japan.

Yang-Cheng Lin, Chun-Chun Wei & Yun-Ting Chen (2018, April). Emotional design: A multisensory evaluation to visual and olfactory perceptions of consumers. 2018 IEEE International Conference on Applied System Invention (ICASI), pp. 1292-1295. Chiba, Japan.

Yang-Cheng Lin, Chun-Chun Wei (2017, May). Effects of touchscreen mobile devices and E-book systems for mobile users. 2017 International Conference on Applied System Innovation (ICASI), IEEE Computer Society, pp. 594- 597, Sapporo, Japan

Chun-Chun Wei & Yang-Cheng Lin (2017, June). Applying Mobile EEG to Measure Attention and Reading Time for Picture Books. The 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017), Coimbra, Portugal.

Fanfan Chen, Yang-Cheng Lin and Chun-Chun Wei (2017, June). Cultural Heritage Reconstruction Based on Virtual Reality Technology: A Pilot Study of Taiwanese Historical Site, The 3rd Annual International Conference of the Immersive Learning Research Network (iLRN 2017), Coimbra, Portugal.

Chun-Chun Wei & Min-Yuan Ma (2015, May). Media form effect on children’s attention. The Seventh International Conference on Emerging Networks and Systems Intelligence, Nice, France.

Min-Yuan Ma, & Chun-Chun Wei (2014, Jul). An attractiveness evaluation of picture books based on children's perspectives. The 22nd Conference on User modeling, Adaptation and Personalization, Aalborg, Demark.

Yang-Cheng Lin, & Chun-Chun Wei (2014, May). The QTTI-based TOPSIS decision support model to fragrance form design. International Symposium on Computer, Consumer and Control, IEEE IS3C2014, Taichung, Taiwan.

Yang-Cheng Lin, & Chun-Chun Wei (2012). How to best meet consumers’ preferences for new product design- an application of art and design. 16th International Conference Information Visualization (IV 2012), Montpellier, France.

Chun-Chun Wei, & Min-Yuan Ma (2011). The quantitative model for the optimal combination of form design. International Conference on Planning and Design, Tainan, Taiwan.

Chun-Chun Wei, Min-Yuan Ma, &Yang-Cheng Lin (2011). Applying Kansei Engineering to decision making in fragrance form design. The 3rd International Conference on Intelligent Decision Technologies, Athens, Greece.

Yang-Cheng Lin, & Chun-Chun Wei (2011). An intelligent decision support model for product design. The 3rd International Conference on Intelligent Decision Technologies, Athens, Greece.

魏君純、賴新喜、馬敏元 (2010)。電子書介面功能與使用者關聯繫之初探-以上班族與學生族群為例。2010明志科技大學技術與教學研討會

魏君純、陳育嬋、官碧雲 (2010)。造形與感性意象之關連性探討-以香水瓶為例,2010設計與文化學術研討會。華梵大學環境與防災設計學系

魏君純、羅美蘭 (2009)。整合傳統繪畫與電腦動畫之應用研究—以「A Painting」動畫創作為例。2009文化創意產業暨地方產業特色學術研討會論文集。高苑科技大學資訊傳播系。pp293-297。ISBN︰978-986-6755-24-8

魏君純、羅美蘭 (2009)。圖像與動畫︰圖畫書與3D電腦動畫結合之創作與應用。2009 文化創意與設計產業學術研討會論文集。中華民國設計師協會,台南市。pp147-156。ISBN︰978-98684343-1-8

魏君純、羅美蘭 (2009)。臺灣電腦動畫教育之趨勢與改革初探。論文發表於世新大學傳播管理學系主辦之第五屆傳播管理發展與趨勢學術研討會-「海峽兩岸傳媒管理新匯流」,臺北市。pp15

魏君純、羅美蘭 (2008)。整合數位內容與文化創意產業的加值策略:以故宮「國寶總動員」3D 動畫短片為例。2008 數位生活與數位內容研討會論文專刊。致理技術學院,台北縣。pp 138-150。ISBN︰978-986-83072-4-7

研究/產學計畫

 2019-2020/ 科技部補助科學與技術人員國外短期研究「友善高齡智慧穿戴裝置設計之研究」--計畫主持人

2019-2020 / 科技部專題研究計畫感性工學於兒童電子書設計之認知研究--計畫主持人

2018-2019/ 教育部教師產業深耕服務計畫「Design by Dream Center」--計畫主持人

2017-2018/ 教育部教師海外深度實務研習計畫「紐西蘭跨時代的數位演進:VRevolution × MOCAP」--計畫主持人

2016-2017/ 中山科學研究院「機動雷達載體外觀造形設計研究」--協同主持人

2016-2017/ 科技部專題研究計畫「封面設計之感性意象與數位閱讀之使用性研究」--計畫主持人

2015-2016/ 科技部專題研究計畫 (數位人文) 「風華再現:擴增式虛擬實境重現東台灣鐵道文化與數位體驗作品」--協同主持人

榮譽獲獎

2017/受邀擔任World Education Day-2017 (WED-2017) 國際研討會Chair/ Speaker

2013/科技部人文與社會科學領域博士論文獎

2012/奈米國家型科技人才培育計畫—奈米創意教學教材競賽教學影片多媒體組-銀牌獎

2010/榮獲國立成功大學延攬優秀研究生獎學金

2009/入圍臺灣國際創意設計大賽-數位動畫類

2010-2015/榮獲財團法人行天宮文教發展促進基金會-資優學生長期培育獎學金

2008-2009/獲得教育部藝術與設計菁英海外培訓計畫/數位媒體組全額公費獎學金(Auckland University of Technology)

指導學生競賽&得獎

**藝術與設計菁英海外培訓計畫**

入圍/2016指導學生曹之沛正取106年教育部藝術與設計菁英海外培訓計畫--數位媒體組國內培訓營。

入圍/2017指導學生陳珮綺、陳婕瑜、游蕙芯等5人,正取107年教育部藝術與設計菁英海外培訓計畫--數位媒體組國內培訓營。

入圍/2018指導學生鄭玉佩、林雅琪等2人正取108年教育部藝術與設計菁英海外培訓計畫--數位媒體組國內培訓營。

入圍/2019指導學生彭麗、李竺翰、蔡佳真、程又敏、葉敬汝、王孟媛、歐俊廷等七人正取109年教育部藝術與設計菁英海外培訓計畫--數位媒體組國內培訓營。

**動畫類競賽**

入圍/2019義大利切法盧國際影展(Cefalù Film Festival 2019),作品名稱: Human Box

入圍/2019 International Inter University Short Film Festival/Human Box

佳作/2019第15屆技專院校電腦動畫競賽-直接參賽組,作品名稱: Human Box

入圍/2019巴哈姆特ACG創作大賽-動畫組,作品名稱: Human Box

佳作/2019第15屆技專院校電腦動畫競賽-直接參賽組,作品名稱:森林與機器人

入圍/2019放視大賞動畫類,作品名稱: 森林與機器人

入圍/2019放視大賞動畫類,作品名稱: Peach Baby

入圍/2019放視大賞動畫類,作品名稱: 夢之前.Beyond

入圍/2018信誼兒童動畫影展,作品名稱: 毯愛

**視覺傳達設計競賽**

第二名/ 2019 108年度全國高級中等學校商業類科技藝競賽視覺設計競賽

第三名/ 2019 108年度全國高級中等學校商業類科技藝競賽視覺設計競賽

第二名/ 2018 BTSC京台創新創業大賽-視覺前導賽視覺設計組

第二名/2018 BTSC京台創新創業大賽-視覺前導賽影片創作組

入圍/ 2016第二十五屆時報金犢獎/廣告設計類/大專組

佳作/ 2016依瑪客潮T設計競賽

入圍/2016 馬祖觀光設計大賽/吉祥物設計(編號0364)

入圍/2016馬祖觀光設計大賽/ICON設計(編號70)

入圍/2016 馬祖觀光設計大賽/吉祥物設計(編號260)

國際專業證照

2009 Certificate of Proficiency- Advanced Post-Production and Animation, Auckland University of Technology, New Zealand.

2009 Certificate of Proficiency- Post-Effect, Auckland University of Technology, New Zealand.

2009 Certificate of Proficiency- Animation, Auckland University of Technology, New Zealand.

2009 Certificate of Proficiency- Project Management, Auckland University of Technology, New Zealand.